iPhone and mobile games are pretty popular right now. The market is massive, and still growing. To avoid being lost in the crowd, you need innovative gameplay, intuitive design, aesthetic appeal and a hook. Slingshot Justice has all of these.
The premise here is that you are a vigilante youth, chivalrously defending the younger children of the local neighborhood from bullies as they try to sell lemonade. The game is unique in it’s theme, and comes at a time of increased awareness to schoolyard and cyber bullying. For that reason alone, it stands out in the mobile market. However, don’t let this fool you; it’s got some hardcore games design behind it.
The game is all about consistency. Being accurate is more important than being fast. The aim is not to just defend, but tactically build high chains and combos. It’s all about the score, and the bigger the risk the bigger the reward for the player. And it gets hard, which will keep you coming back. The difficulty of waves increases as new enemies bring new dynamics, requiring adaption and flexibility in your play-style.
Slingshot Justice is a great example of Australian game developer talent. It has a cheery, homemade look with fundamental game principles in the design. Be sure to check it out on the app store, and support local industry!!
Blender has come a long way since the early builds in 2002. I remember playing around with it through highschool, making guns, monster hamsters and animating walk cycles. I remember roto-scoping lightsaber blades and fireballs over choreographed fights between friends in videos. Blender has been a huge part of my multimedia career, and taught me 3d fundamentals, mechanics and terminology. So when I heard about the Blender Melbourne Society starting back up, I got all giddy and excited.
There are going to be some great talks for sure, and a lot of blender knowledge to be shared and imparted.
I feel honoured to be giving a talk on my experience using blender3d with industry standard engines such as UDK, and why I believe blender belongs in the industry. I’m in no way an expert; most of my knowledge is self taught or from tutorials. However, I think sharing your experiences is a great way to encourage others, and to help build a strong network or knowledge and skill.
So if you’re into 3d, come along and check it out. It would be awesome to see support and a continued building of Melbourne’s blender community
sryBro.. now how do I get all my visual stuff on this badboy??
This post is probably a good place to put all the TODO stuff for the website. It could be cool to watch it grow and evolve, since I am in no way a web designer… I hate the stuff, can’t think in that way… I’m an artist! But back to the point:
-Images and videos folio
-About, Contact and Project pages
-Project blogs and updates
-Game ideas and design blog stuff
-Social medias up’n'running
It’s a difficult mix when you’re also considering job hunting and applications, but we’ll see how things go…