Blender has come a long way since the early builds in 2002. I remember playing around with it through highschool, making guns, monster hamsters and animating walk cycles. I remember roto-scoping lightsaber blades and fireballs over choreographed fights between friends in videos. Blender has been a huge part of my multimedia career, and taught me 3d fundamentals, mechanics and terminology. So when I heard about the Blender Melbourne Society starting back up, I got all giddy and excited.
On 30th June, 2011, the MBS will have a meeting at the VPAC Head Office. For more details check http://melbourneblender.wordpress.com/2011/06/15/return-of-the-melbourne-blender-society/. A special kudos to Alex Fraser, a star blenderhead and games designer, for getting the Melbourne Blender Society back up and running.
There are going to be some great talks for sure, and a lot of blender knowledge to be shared and imparted.
I feel honoured to be giving a talk on my experience using blender3d with industry standard engines such as UDK, and why I believe blender belongs in the industry. I’m in no way an expert; most of my knowledge is self taught or from tutorials. However, I think sharing your experiences is a great way to encourage others, and to help build a strong network or knowledge and skill.
So if you’re into 3d, come along and check it out. It would be awesome to see support and a continued building of Melbourne’s blender community