Portfolio is Go!

It’s finally up and running… My Portfolio However, I am an artist, and still learning web scripting, so bear with me as you navigate my portfolio.

After a good few weeks trying to get portfolio plugin’s working with themes and all that wordpress fun, I have decided to abandon all that and just put together a folio through pages. The plan then is to either tailor build my own php based setup integrated into my own theme, once I get around to that…

However in the meantime, I’m done wasting time fiddling with other people’s buggy plugins. The whole process got me thinking… why is it that you spend as much time on the portfolio’s flashiness as you do on the contents??? It seems crazy to have put more work on showing what you did than actually what you’ve done…

Yet that is the exact point of a portfolio. It isn’t just a tool to show what you’ve done. It’s proof you can polish up your presentation. It becomes a portfolio piece itself. The recursion is blowing my mind here!!! But it does make sense, and I understand why there’s such an emphasis on how your folio looks rather than just what is in it.

So I’ll need to pay some more love to my presentation in the foreseeable future. I need to really get the site theme php done and improve the portfolio “wow”factor. In the meantime though, I feel I’ve earned the right to add a couple more pieces.

**edit 2011-07-24** I recently upgraded to a lightbox for the gallery, so the next challenge is upgrading the entire site’s theme, and migrating the lightbox to something more reusable – Dan
**edit 2011-09-26** I added a new Flash animation portfolio piece, visible here
**edit 2011-10-16** Added some banners for categories – Animation, Gallery and Design in portfolio; now the ‘index’ page is more user friendly and aesthetically appealing.
 

New IP Game Project

So after an IDGA meeting, I’ve been inspired to “start” a prototype for a game idea conceptualised between me and some associates. The main idea came about with the ooh so common “what if we made a game about..”

I’m slightly reluctant to reveal much about it yet, given the fragile nature of concept and all the other IP stuff that comes with exposing yourself and your ideas, and normally I’d gladly share the idea.. but this one seems like it’s actually valuable and could be a viable commercial venture, not just an experiment or commentary.. So we’ll see how it grows first, and hopefully details can be released with proudly developed working prototypes…

What can be shared is it is ideal for mobile, will probably use Unity (at least for the prototypes) and needs to feel procedural. It aims to provide a short experience that is infinitely replayable, and allow exploration of strategy to best your friend’s high scores and laugh manically at them while you reign supreme. We’ll, hopefully, begin with general game design documentation and concept art, a proof of concept, and then start building playable builds from there.

It’s exciting I’ll admit, and it’s about time to get a reasonably scoped project under the belt.. and this seems reasonable with a 6 month casual time limit… So here goes…

PS: Simon Quach, I’m stealing your programming skills