Resume

Daniel Clayton

Objective:

  • To proudly contribute to innovative and creative game projects that gain global acclaim.
  • To learn and improve from the experiences of working with passionate and exceptional talent.

Education:
Swinburne University of Technology
Bachelor of Multimedia (Games and Interactivity) and Bachelor of Science (Computer Science and Software Engineering) (2008 – 2011)

  • Team Leader on Capstone Project – Unity interface tool for Client: The Voxel Agents (2011)
  • Swinburne Future Leaders Program: China Study Tour – by invitation only (2010)
  • Dean’s List (2010)
  • Golden Key Member – International society honoring the top 15% of students

Kangan Institute
Multimedia VET Certificate III (2007)

Heathdale Christian College
Victorian Certificate of Education (1995 – 2007)

  • English Award: 2007

Experience:
Xitol Softworks – ZONE: The Battleground (June 2011 – Ongoing)
Adobe Photoshop, Traditional Methods, Unreal Development Kit

  • Concept artist for environments, characters, vehicles.
  • Practiced taking concept from silhouettes and sketches through to rendering.
  • Produced orthographic and technical drawings for 3D modelers.

Anomalous Interactive – Slingshot Justice (June 2011 – July 2011)
Blender3D, SIO2 Engine

  • Modeled and animated three weapons based on designer’s brief and collaboration.
  • Assisted in engine troubleshooting and level design issues.

The Voxel Agents – Untitled IP (June 2010 – July 2010)
Adobe Photoshop, Traditional Methods

  • Concept artist on new IP concept from Voxel Agent game designers.
  • Collaborated with designers and contributed feature ideas.
  • Explored genres and themes, generated mood boards and mock assets.

Academic Game Project – Insanity (January 2010 – November 2010)
Adobe Photoshop, Blender3D, Traditional Methods, Unreal Development Kit

  • Managed asset production, art direction and game design for a four man game project.
  • Presented game concept pitch and authored game design document to gain approval.
  • Authored progress reports and delivered final build of game project.

**References available upon request**